Latest news from the ZakStunts crew:
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dreadnaut, October 5
Chocolate Stunts 🍫
Exciting times in the world of Stunts reverse engineering: new efforts based on the Restunts project are popping up left and right.
In my eyes though, the release Chocolate Stunts marks a big milestone: it is the first port that sticks close to the original while going well beyond graphic enhancements. I'm thinking in particular of the “press
Qto rewind” feature, which can greatly reduce the effort of replay handling.To keep racing fair, improvements of this kind need to be accessible to everyone, and Chocolate Stunts is in a good place, with builds for many operating systems, DOS included! Give it a try today, and let us know what you think on the forum
The landscape is shifting
From the point of view of the competition, Stunts BB 1.1 remains our reference point, at least for the moment. Racers might use different versions of the game (original, SuperSight, Chocoloate?), but replays must show a valid line in the Stunts version available for download on this website.
But the Stuntsphere is changing, as they say, gradually, then suddenly. From small patches to extensive mods, to a Cambrian explosion of projects bringing Stunts into the 21st century. We need a conversation to chart the competition's path ahead: how do we keep racing fair and fun with an increasing number of improvements and tools?
What remains fundamental to ZakStunts is that the replay must be entirely driven by the person submitting it. Sharing with other folks is no-no, and magically generated laps will not be allowed. The spirit of the competition remains to challenge ourselves, to find and execute the fastest route that our fingers, our patience, and the game will allow.
Again, join us on the Forum to shape what the competition will look like in 2027. And fasten your seatbelt, however many pixels it is rendered with.
—dreadnaut
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Duplode, July 25
ZCT300 deadline extension
This Saturday, ZakStunts and the other stunts.hu sites stayed offline for the better part of the day, from early in the European morning up to now, around 22:30 on Budapest time. To avoid compromising anyone's entry due to a hosting (or timezone) misfortune, we are extending the deadline by one day, that is, up to 2026-07-26 23:59:59 Budapest time.
—Duplode
On this day in 2015, while racing on ZCT171, some pipsqueaks wrote:
- 3am : Happy Birthday, Akoss Poo!
- 4am : Are the cars handicaps generated automatically using a fixed algorithm for every race or is it something you change manually to whatever you think most adequate for each track? Is there a way we can foretell what the "car of the race" will be for the next track? Just curious
- : @Cas: The algorithm is: (1) Add 3 points to all cars not in the top 6 of the previous race; (2) Add up all bonuses granted in step 1; (3) Subtract half of the total from step 2 from the winning car of the previous race, three tenths of the total from the second placed car, and a fifth from the third placed car. The base coefficients obtained thusly can be modified by track designers, who have up to 20 points in absolute value to add or subtract from any cars, with the restriction that for every point added to a car a point has to be deduced from another car. Up to now, most of the adjustments by track designers were done to nerf Xylocaine (I think the only exception was Akoss using them to ensure Z164 would be an Acura race).
- 8am : Thanks, guys #2!
- 10am : Thanks for the birthday greetings, pipsqueaks! Happy one to Poo, too!
28827 news posted so far. Long live the Stunts community!

on the next part of road otherwise it will be anyway a good result but with the " shortcut logo " over the scoreboard. This is beautiful to me you know
but those were driven with the stock Indy! So I can only try over and over, somewhere there's a powergear opportunity 