Forum

  1. HerrNove -3 hrs

    Re: Reversing Grand Prix Circuit

    The author has promised a post about that mod, I guess it will appear on their blog. Maybe they will also say whether they were inspired by the recent developments.

  2. x29retaliator -2 days

    Re: Working native port of Stunts with 8 multiplayer over Internet

    Yes, that sounds consistent with what I can see in both the original DOS game and the port. Thanks for confirming.

  3. Alain il professore -2 days

    Re: Guest track 2026

    Hello my friends, It's true that I 'm not that interested. Have a nice day! Yours, Alain il Professore.

  4. dreadnaut -2 days

    Re: Guest track 2026

    Hey Victor Narl! How are you going to get experience, if you give up on creating a track? Please reconsider, we'd like to see your track on the list! Also, Alain appears to hav…

  5. MiDiaN -3 days

    Re: Cars and rules for 2027

    The idea of motivating riders to join teams is good, but counting all riders would favor larger teams. Since teams can currently have 2–4 riders, I think keeping the top two scor…

  6. Alain il professore -3 days

    Re: Guest track 2026

    Hello my friends, Thank you very much for the trust! 🙂 I gladly accept the invitation to design ZCT305, the December 2026 ZakStunts track. You are absolutely right: last De…

  7. Victor Narl -3 days

    Re: Guest track 2026

    Given all experience creating interesting tracks within the ZakStunts concept, I would like to delegate my rights to create the track ZCT305 to Alain il professore. I'm sure he…

  8. Foxpup -3 days

    Re: Working native port of Stunts with 8 multiplayer over Internet

    After further testing, I discovered something interesting: the start/finish line behaves normally only if at least some portion of the track has been driven in the correct directio…

  9. x29retaliator -3 days

    Re: Working native port of Stunts with 8 multiplayer over Internet

    It really shouldn't though, if all you did was drive the wrong way. I guess you changed the way the start/finish line functions in order to account for cars starting on the pre…

  10. HerrNove -4 days

    Re: Working native port of Stunts with 8 multiplayer over Internet

    Yeah, I've seen that issue too when converting car files, though I never bothered to investigate the cause. I think the error is in the treatment of the `ins2` bitmap of the `S…