Forum

  1. x29retaliator -2 hrs

    Re: Working native port of Stunts with 8 multiplayer over Internet

    It really shouldn't though, if all you did was drive the wrong way. I guess you changed the way the start/finish line functions in order to account for cars starting on the pre…

  2. HerrNove -13 hrs

    Re: Working native port of Stunts with 8 multiplayer over Internet

    Yeah, I've seen that issue too when converting car files, though I never bothered to investigate the cause. I think the error is in the treatment of the `ins2` bitmap of the `S…

  3. llm -15 hrs

    Re: Working native port of Stunts with 8 multiplayer over Internet

    Stunts itself was originally written using Microsoft C 5.1 (~1988) and assembler restunts switched to the Borland compiler

  4. Foxpup -19 hrs

    Re: Working native port of Stunts with 8 multiplayer over Internet

    It really shouldn't though, if all you did was drive the wrong way. I guess you changed the way the start/finish line functions in order to account for cars starting on the pre…

  5. HerrNove -1 day

    Re: Working native port of Stunts with 8 multiplayer over Internet

    Reminds me of a time where I had to start six instances of an unstable version of VMWare. It took some attempts before I managed to keep all the VMs alive for the few minutes I nee…

  6. x29retaliator -1 day

    Re: Working native port of Stunts with 8 multiplayer over Internet

    Just some testing. In the attached picture we can see that 8 cars are present on the track in a live game. It is quite painful to do this kind of testing, but it does work. The car…

  7. Foxpup -3 days

    Re: Working native port of Stunts with 8 multiplayer over Internet

    As far as I know, not beyond what's on the wiki article. It is well-known that the specific behaviour of the bug depends on the remainder of (65536/mass) and that it is further…

  8. x29retaliator -3 days

    Re: Working native port of Stunts with 8 multiplayer over Internet

    Also thanks for the heads up on the aspect ratio! I didn't notice!

  9. x29retaliator -3 days

    Re: Working native port of Stunts with 8 multiplayer over Internet

    Come on, you can't just drop a bombshell like that without giving details. Does this mean you actually know specifically what causes the bug, or did you just implement an alter…

  10. Foxpup -4 days

    Re: Working native port of Stunts with 8 multiplayer over Internet

    This is amazing, please release as soon as you feel it is ready! Though one issue that's immediately obvious from your screenshots is that the port isn't doing aspect ratio…