Re: Reversing Grand Prix Circuit
The author has promised a post about that mod, I guess it will appear on their blog. Maybe they will also say whether they were inspired by the recent developments.
Re: Working native port of Stunts with 8 multiplayer over Internet
Yes, that sounds consistent with what I can see in both the original DOS game and the port. Thanks for confirming.
Hello my friends, It's true that I 'm not that interested. Have a nice day! Yours, Alain il Professore.
Hey Victor Narl! How are you going to get experience, if you give up on creating a track? Please reconsider, we'd like to see your track on the list! Also, Alain appears to hav…
The idea of motivating riders to join teams is good, but counting all riders would favor larger teams. Since teams can currently have 2–4 riders, I think keeping the top two scor…
Hello my friends, Thank you very much for the trust! 🙂 I gladly accept the invitation to design ZCT305, the December 2026 ZakStunts track. You are absolutely right: last De…
Given all experience creating interesting tracks within the ZakStunts concept, I would like to delegate my rights to create the track ZCT305 to Alain il professore. I'm sure he…
Re: Working native port of Stunts with 8 multiplayer over Internet
After further testing, I discovered something interesting: the start/finish line behaves normally only if at least some portion of the track has been driven in the correct directio…
Re: Working native port of Stunts with 8 multiplayer over Internet
It really shouldn't though, if all you did was drive the wrong way. I guess you changed the way the start/finish line functions in order to account for cars starting on the pre…
Re: Working native port of Stunts with 8 multiplayer over Internet
Yeah, I've seen that issue too when converting car files, though I never bothered to investigate the cause. I think the error is in the treatment of the `ins2` bitmap of the `S…