Re: Working native port of Stunts with 8 multiplayer over Internet
As far as I know, not beyond what's on the wiki article. It is well-known that the specific behaviour of the bug depends on the remainder of (65536/mass) and that it is further…
Re: Working native port of Stunts with 8 multiplayer over Internet
Also thanks for the heads up on the aspect ratio! I didn't notice!
Re: Working native port of Stunts with 8 multiplayer over Internet
Come on, you can't just drop a bombshell like that without giving details. Does this mean you actually know specifically what causes the bug, or did you just implement an alter…
Re: Working native port of Stunts with 8 multiplayer over Internet
This is amazing, please release as soon as you feel it is ready! Though one issue that's immediately obvious from your screenshots is that the port isn't doing aspect ratio…
Re: I built a Stunts-inspired game with track editor (free, open source)
Thanks everyone for your feedback, I really appreciate it. I'll go back and make a few improvements to the game, I'll post here once there is a new version available!
Re: Working native port of Stunts with 8 multiplayer over Internet
Just a quick reply: Yes, I am basing it off of everything that Restunts had to offer, some of it has been changed but a lot of it is identical in terms of the C code. If I were to …
Just added! Still work in progress though, and it should probably sit at /tracks 🤔
Something like this? https://zak.stunts.hu/tracks/all Yes, perfect! Is it a new addition or something I had failed to see till now?
Something like this? https://zak.stunts.hu/tracks/all sigh, I suppose we're old enough now 🥲
Re: Working native port of Stunts with 8 multiplayer over Internet
no clear enough - did you base on the assembler code only or did you also used already ported C code from the restunts project look at the dosbox-staging code for PC-Speaker, NukeO…