Forum

  1. MiDiaN -31 mins

    Re: Cars and rules for 2027

    The idea of motivating riders to join teams is good, but counting all riders would favor larger teams. Since teams can currently have 2–4 riders, I think keeping the top two scor…

  2. Alain il professore -2 hrs

    Re: Guest track 2026

    Hello my friends, Thank you very much for the trust! 🙂 I gladly accept the invitation to design ZCT305, the December 2026 ZakStunts track. You are absolutely right: last De…

  3. Victor Narl -2 hrs

    Re: Guest track 2026

    Given all experience creating interesting tracks within the ZakStunts concept, I would like to delegate my rights to create the track ZCT305 to Alain il professore. I'm sure he…

  4. Foxpup -5 hrs

    Re: Working native port of Stunts with 8 multiplayer over Internet

    After further testing, I discovered something interesting: the start/finish line behaves normally only if at least some portion of the track has been driven in the correct directio…

  5. x29retaliator -14 hrs

    Re: Working native port of Stunts with 8 multiplayer over Internet

    It really shouldn't though, if all you did was drive the wrong way. I guess you changed the way the start/finish line functions in order to account for cars starting on the pre…

  6. HerrNove -1 day

    Re: Working native port of Stunts with 8 multiplayer over Internet

    Yeah, I've seen that issue too when converting car files, though I never bothered to investigate the cause. I think the error is in the treatment of the `ins2` bitmap of the `S…

  7. llm -1 day

    Re: Working native port of Stunts with 8 multiplayer over Internet

    Stunts itself was originally written using Microsoft C 5.1 (~1988) and assembler restunts switched to the Borland compiler

  8. Foxpup -1 day

    Re: Working native port of Stunts with 8 multiplayer over Internet

    It really shouldn't though, if all you did was drive the wrong way. I guess you changed the way the start/finish line functions in order to account for cars starting on the pre…

  9. HerrNove -2 days

    Re: Working native port of Stunts with 8 multiplayer over Internet

    Reminds me of a time where I had to start six instances of an unstable version of VMWare. It took some attempts before I managed to keep all the VMs alive for the few minutes I nee…

  10. x29retaliator -2 days

    Re: Working native port of Stunts with 8 multiplayer over Internet

    Just some testing. In the attached picture we can see that 8 cars are present on the track in a live game. It is quite painful to do this kind of testing, but it does work. The car…