Forum

  1. llm -3 hrs

    Re: Working native port of Stunts with 8 multiplayer over Internet

    some more questions: -did you used the partially ported C-source of restunts or is your port only based on the assmebly source? -does you port also support sound (pc-speaker, adlib…

  2. x29retaliator -6 hrs

    Re: Working native port of Stunts with 8 multiplayer over Internet

    Thanks for the interest, guys! "Is this mod played with a server or local? " So, to clarify, this isn't really a mod. It isn't something you install on top of the…

  3. alanrotoi -6 hrs

    Re: Association game

    pizza

  4. alanrotoi -6 hrs

    Re: Working native port of Stunts with 8 multiplayer over Internet

    Looks promising for live races. Is this mod played with a server or local?

  5. Alain il professore -7 hrs

    Re: Working native port of Stunts with 8 multiplayer over Internet

    Hello my friends, Thank you for sharing this — it is a very interesting project. I doubt that 8-player multiplayer alone will suddenly attract far more people than the handful of…

  6. HerrNove -8 hrs

    Re: Working native port of Stunts with 8 multiplayer over Internet

    Hello and welcome, x29retaliator! Thanks for your message! As much as I am getting fatigued by the deluge of retro ports in the post-Codex era, the presentation of your project is …

  7. x29retaliator -9 hrs

    Re: Working native port of Stunts with 8 multiplayer over Internet

    No, I don't know who that is. The port was done through a combination of IDA Pro, manual work, heavy use of AI (on the "agentic coding" side, not on the vibe coding s…

  8. llm -11 hrs

    Re: Working native port of Stunts with 8 multiplayer over Internet

    are you CommonLoon102? there are so many devs lately that doing stuff around stunts - with serveral nicknames on the different platforms - hard to keep track who is who can you exp…

  9. x29retaliator -14 hrs

    Working native port of Stunts with 8 multiplayer over Internet

    Hey guys, I'm new here. I have a working port (faithful from disassembly) of the original Stunts to modern Linux using SDL3, written in C. I'm very concerned with all the f…

  10. dreadnaut -18 hrs

    Re: I built a Stunts-inspired game with track editor (free, open source)

    I did find the handbrake! What I was looking for was for the car rear to slip if I took a corner too fast. Keep in mind that I particularly enjoy art of rally, so I might expect mo…