https://www.youtube.com/watch?v=g5YkqMIIXdM
Added sand and ice variants of intersection, highway, tunnel and slalom blocks. Not sure if ice/sand versions of the elevated blocks make sense... maybe? Why not, I guess?
Re: Folyami ratings monthly updates
I still haven't managed to get the update schedule back to normal this month, but anyway here are the rankings after ZCT302! Personal best ratings were attained by #1 and #3 on…
Keyboard macros are common knowledge because speedrunning communities have to deal with them all the time. Stunts Online has some things in place to hinder keyboard macros and java…
NoRH is technically impossible. You would need a closed-down hardware to do it. Something what cannot be even jail-broken and no other peripherials allowed than official (guarantee…
What would be the benefit, could you elaborate on this point? In my mind toxic behaviour is not to be tolerated, and the cost of toxic behaviour is being kicked out. The competitio…
I propose introducing separate bans for competitions and the chat (Shoutbox), following the R4K model. This would allow those who violate the rules in the Shoutbox to continue part…
Thanks! That's on the to-do list for sure. In the meantime, placing blocks as scenery may already work for that in some cases. It's already implemented that any block can b…
A new elements for tracks are really cool! I also suggest add the ability to create trick elements in the custom track editor not just on asphalt but also directly on dirt or ice s…
Stunts Online is now open! :) It is based on the code shared by Sven/playstunts.com . But there are already multiple ways to have the original Stunts experience, so we made somethi…