Dosbox, can you register to the forum, in order to have some team talk?
Hello all, I couldn't post or upload anything since for almost 2 weeks I didn't have Internet&Telephone - But now I'm back with some times i did offline
Hi my great Friends. I have seen that you have introduced a GAR description in the Wiki. It's very great for me also to see some racers taking care of this way to play. Thank you so much. i had problem with my right arm and fingers so that i could not more race professionally with you. Now seems better and maybe I will return for some trials.
Regarding the Wiki GAR explanation I must specify a couple of corrections. GAR is not OWOOT but it's OPOOT, one pixel on, over or simply in contact with the surface (this was to avoid the asymettric tires problem of some cars). The replay checking is with the typical F3 view from the roof leaving the replay bar. According to my personal opinion, if the pixel is not in contact with the road surface (bumps, etc. are not considered road surface) , the replay is not valid while in the wiki is specified that there's a sort of tollerance. Tollerance is zero )). I tried the circuit running 3 seconds slower than Duplode but i have seen that Sekeer has returned back with an incredible and usual perfect. It's the faster of all the faster on Gar race, it would be greta to see how much he play to reach this results. So skills level compared to the time.
Hey, Marco! I wanted to create an article on GAR in the wiki some time ago and found it was already redirecting to OWOOT and had specific details on GAR there, so I left it unchanged. However, looking back at it, I see that it does not suggest that there's tolerance in GAR. What it says there is that other OWOOT variants may have greater tolerance. If you want, though, I can create a separate article for GAR including all the details in your explanatory videos.
In my opinion, all OWOOT are "OPOOT". R4K, for example, is OWOOT in the same sense that GAR is, only that it does not require NoRH. But I can still make the "OPOOT" point clear in the article if you wish.
Sorry, I just realise I made a mistake. With "OPOOT" you mean one pixel "of the car". Yes, then I take back what I said that all OWOOT are OPOOT.
Hello Marco; great to see you around! Regarding those remarks in the Wiki article (which were added by me): I admit I would really like to be able to use the "GAR" term to talk about strict OWOOT plus NoRH, as we never had a good word for that -- it would be similar to how we take "IRC rules" to mean strict OWOOT regardless of minor rule differences (e.g. Mingva's IRC was OWOOT, Southern Cross was TWOOT, and ZakStunts GAR is OPOOT, but it seems fine to say they all use "IRC rules"). In any case, if you prefer that I don't do that I won't insist
I share that view with Duplode. I think "OWOOT", for instance, already has gained a meaning as a word which allows for variants, even when some of them may not be directly defined by the letter-by-letter expansion of it. "OWOOT" is the most used term today for these variants so a racer would find the information more quickly and communicate more easily that way. Say somebody searches for "OWOOT", I think there should be some words about GAR in that article and maybe a link to a more specific article. In an article on GAR, in my opinion, OWOOT should equally be mentioned and linked, although it could also be cleared out that maybe "OPOOT" defines the rules better. Something like that. Just adding to the thought. What do you guys reckon?
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Good old days.
5 men in the GAR, never seen in my life. We must also add the GAR rules in the site . Dreadnaut , what do you think ? There's a mistake in my video rules, I have removed the replay bar during the replay check (F3 etc.) while, it's necessary to leave it otherwise it could change the result. Can we attach the video on ZAK STUNTS ? What do you think, it seems to me that it's surviving since 2016
In Italy we used to say that "It's easy to speak if you don't work" . This is my feeling asking this to Zak & Dreadnaut but i would really appreciate if, in this beautiful Zak site, we can find a zip file with all the cars "bad or good" so to do not jump on other sites ... a full cars package as there is the track package
But yeah, no KITT there, or the impressive amount of airplanes CTG Stuntsyfied.
Ah, like that. The Southern Cross site still managed by Duplode has a bunch of them. Might not be all of them, but it gets reasonably close. It's a bit hard to find through the portal, but it's over here: http://scr.stunts.hu/mods.html
Overdrijf nice to meet you here. It's always a great pleasure to meet stunts cars maker. I love you. I found several cars in various of your sites, including a bus , 2 Toyota beautiful ... What i mean is that there is no a pack with all, properly all the addon stunts cars of the world. I can't wait to drive the SUPERCAR K.I.T.T by CTG !!!! CTG where is it
First replay of the year!
I was sure that My great friend Finrok will notice me here !!! Damn !! ))
Aaaaah! A wall of text!
I tell you what: if you or anyone else makes a nice paint-job for any of these cars (using Stressed, the same tool used for making new models, info on the forum or the wiki), drop the car with that extra paint-job in the forum thread (still here: Stunts goes Dtm then other people can use them as well. You can use anything you change about their look in the competition, similar to how there's an alternate paint-job pack for the Indy around. (I think? there might be a minor problem with the software trying to identify your vehicle if you use a paint-job number higher than it knows the car has?) Just don't change the shape if you want to be able to do GAR racing, but color patterns should be no problem.
@FinRok: When I did the superkart I made the whole dash from scratch, except I think I probably used some sort of template for the meters. That dash looks surprisingly good, even today, but it's not very detailed. It misses all the little shades around every little corner in the dash. The steering wheel lacks sophisticated shading. This works well for the kart, karts and simplicity go together very well. It was also the only way to sell the look of a kart, no standard dashboard would have done. For the DTM cars I was looking for a different look though, a light carbon or plastic dash with a bunch of switches and stuff, a racing setup. And that look could really use all the little details and shades and stuff I'm not as good at creating. So I decided to start from an existing steering wheel setup that looked most like what I was imagining. I did do a completely custom gearbox and knob, I redid the meters to match the performance of these cars, I "carboned" the whole background of the dash, and I created several custom elements for among the switches and stuff that serve to make them look like racing cars. Most of this stuff is shared between the three DTM machines, but I felt that helped give them a single identity. For the paint-jobs I first did some historical team paint-jobs, starting with the factory teams as paint-job 1. I also gave each car at least one paint-job that looks more like a civilian German luxury vehicle, as well as a bright green paint-job, because that's my personal favorite Stunts car color. The other jobs are basically me trying to see what other patterns I could make with the polygons I had (I started out having plans for at least two completely different patterns on the same car, but that was too complex, with the exception of the Mercedes because the primary job is so simple. Speaking of the Mercedes, (found here: Stunts goes Dtm that's also the only one where I seem to have done a proper non-light blue paint-job. So uhmmm... sorry? I have no plans to redo the dash. I like the result honestly, despite the copying being obvious. As for the paint-jobs, well, the 3D model can be freely switched out without impacting either performance or recognition by the server (the same is not true for the dashboard, the size of the gearbox changes performance) so I could so a 1.2 update I suppose...