No problem, i think that there's no need and sense to upload replays from outside on Play Stunts. Play Stunts has basically the goal to be a place where directly perform certified NO-RH challenge . I'm anyway also uploading videos of my performances on my FB channel recording my fingers too to permit others to learn driving fast techniques. Obviuosly these are for already advanced racers, the others must need to learn on how to stay on the road before.
If replays are "scored" or not, I don't understand why anyone would care about it. It is possible to define NO-RH - don't use RH. Also: https://en.wikipedia.org/wiki/Semai_people#Childhood "The games Semai children play are non-competitive. These games include forms of sports that encourage physical activity and exertions so that the body becomes tired and are therefore made ready for sleep and the subsequent dreaming. [...] A game of badminton for example uses no partition nets and keeps no score." Finally, if one version has "the fast grip on the left" and another one doesn't, the replays won't be compatible (read what I wrote before).
I did some research also on the wiki here. In this moment as told you, Play Stunts is built over 4d sports driving 1.1 1990. This is the first old version . I talk to Sven and i think that's not a necessary feature to upload replays from outside so that they could be compatible or not , why ? The replays from outside are not scored because is not possible to define the NO-RH that's the main point of this version. My question to you, do you think that could be useful to pass from 4d 1.1 1990 to 4d 1.1 1991. On 1.1 1991 there are less crashes after jump . infact I noticed that was easier to crash on Play Stunts. And also you have more speedup on the last version. I red that Stunts 1.1 and 4d 1.1 1991 are anyway replay compatible, so the only change that I know between them is that 4d 1.1 1991 has no the fast grip on the left. And i like this. There s something else that you would not suggest to continue using 4d (1990 or 1991) instead of Stunts 1.1 ?
in my opinion, if a car turns left faster than right is a bug or, anyway, ia behaviour that I don't prefer
@Marco(?) https://wiki.stunts.hu/wiki/Game_versions "Left corner bias Left turns can be taken at higher speeds than right ones." At "MS 1991" the table says "yes", but it's not a bug: https://www.theguardian.com/science/2026/jun/10/humans-prefer-to-walk-anticlockwise-scientists-find-reason-unclear So that's why I find it easier to turn left when skating and I could ever only rotate left when jumping (180 degrees at most, but anyway), although I find it easier to go right when doing crossovers... https://www.wikihow.fitness/Do-a-Crossover-on-Inline-Skates Can't skate like this though (and I don't skate on ice): All jumps towards left (didn't notice until now). https://web.archive.org/web/20240524061408/https://scienceperfo.com/en/why-is-it-easier-to-turn-left/
I'm very happy that Duplode will join a test in the weekend and absolutely waiting for Victor as well. I hope that Play Stunts is going to be a good solution for NO-RH races.
@Alan Rotoi, could this be due to the version used ? Sven used 4d sports driving 1.1 from december 1990. Surely different in some things from the Zak Stunts due to the version. I had not the feeling that something changed in my game experience from stunts excluding some chrash happened after big jump. Maybe because I use 4d sports driving as well on my PC (because there's no the super grip bug on the left and you can run track longer than 10 minutes) . Have you tried the enhanced graphic ? you must enable the hardware accelleration of the browser before. it's easy, settings, system ... it's explained online.
You can't add downloads compatible with all versions because the car moves differently in each of them and: https://matei.one/games.html#details "recorded runs as "replays" [...] are nothing else than exact records of game input keys".
@Taxidriver: PlayStunts.com is based on Mindscape’s 4D Sports Driving v1.1 from 13 December 1990. Our test replay worked there, but played differently in the other three DOS releases. Downloads now show the compatible version, also explained in the FAQ. I may add support for downloads compatible with all versions later, but can’t promise that yet.
I used the recommended version of course, in which Mr. HerrNove also fixed the graphics. As far as I remember the replay was recorded by Marco, with track "JOES". It should be on your site(?). First time I tried to run it, the track editor opened instead of the replay and the second time the replay loaded but the car was in the wrong place and nothing worked. This is what I usually play with: https://matei.one/gmstunts.html#download I also raised the camera from inside a little (Mr. HerrNove explained how) because in the original executable from 1990 it was too low (don't know if you noticed). Cars in Stunts have the wrong position