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  1. Duplode

    @Argammon (Great to see you around here, BTW!) With a hint of regret, I'm beginning to feel like that would be a change worth considering for 2027. It wouldn't be necessary to go all the way to "free" OWOOT, I think -- NoRH + strict OWOOT borrowing the R4K rules (see https://www.raceforkicks.com/index.php?page=rules ) could well be enough to keep something of the GAR spirit alive while becoming less stringent about minor glitches.

  2. Duplode

    @Zapper and @Victor (and @Marco): That pipe is very much an edge case. Watching the replay, I can't find definitive evidence that all four wheels of the car are on air at the same frame (as that's the relevant definition of "airtime" for rule 3.44.4), so I'll let the GAR flag stand for this one. (Side note: IMO it's worth appreciating how having a good enough approximation in the midline rule for l/r corks makes 3.55.2, the rule we were considering earlier this month, far less of a headache than 3.44.4 and the microscopic checks for airtime it requires.)

  3. Marco

    About Zapper replay . This is probably one of the situations where the application of the "no jump rule" would be too much. that's a very strange little jump in that point , completeley unvoluntary and it doesn't seem to me to gain any speed up . i would never ask to remove this because it seems to me much more a random jump like it could happen on a straight after a jump for example. My opinion

  4. Marco

    Hi my friends. @Argammon, Gar rules were born with the target to play the elements as they are and as they were in the mind of the designers. Maybe some rule is too strictly or can has some different opinions but this way is the best way in my opinions to test your real skills with the game. OWOOT permitting to cut loops or to pass through walls or to jump down from 360° corners is a different game. I can understand your point anyway

  5. dreadnaut

    Only a couple of days until ZCT300 😱

  6. dreadnaut

    Happy birthday @BonzaiJoe! 🎉

  7. Ryoma

    ss-21018.png

  8. Argammon

    In my opinion the GAR rules are complicated and difficult to follow in a NORH lap. They also seem to give rise to frequent disagreements/discussions or even arguments. I would strongly prefer a simple OWOOT NORH side competition. But if you guys prefer GAR, that is fine of course.

  9. Victor Narl

    @Zapper, you should have read the GAR rules here: https://zak.stunts.hu/articles/gar-rules-at-zakstunts . Section 3.44.4 of these rules clearly states that jumping inside a pipe is completely prohibited. Any jump, even the smallest one, always results in gaining an advantage in the air. Now we'll just wait for @Marco's official verdict on this replay of yours.

  10. Zapper

    @Viktor Narl, judging by what I can read and understand in Stunts Wiki's article about GAR (https://wiki.stunts.hu/wiki/GAR), on section 4.e: "Half-pipes: traverse the pipe without speeding-up using side-wall jumps". In that replay I cannot verify any supplementary acceleration due to any lift over surface of the pipe. Can you be more clear about this "clear violation" fact? Marco GAR video shows the difference between good and bad pipe usage ( can you clearly use one of those way of preforming trough pipe against how I drove on my lap?