News

  1. Spoonboy

    @dreadnaut I can confirm DGC is going strong - most recent episode is on Betrayal at Krondor!

  2. Spoonboy

    Beautiful! 😍

  3. Ryoma

    WIP captur12.png

  4. Alan Rotoi

    Live race video released!! Enjoy!!

  5. Alain

    Not exactly — it depends on which Y you’re talking about. Y in the wheel coordinates inside CAR*.RES (the physics wheel triplets): not the cause. The Stunts Wiki says the 2nd value (Y) has no effect and is always 0 in original cars. Source: https://wiki.stunts.hu/wiki/Car_parameters Y of the wheels in the 3D model (car1 / car2 shapes in stressed): yes, this can cause the “flying” look. If the bottom of the tyres is at y = 0, the car tends to look like it’s hovering. A common fix is to put wheel bottoms around y ≈ −8 (or move the whole model down by ~8). Source + explanation: Introduction and some questions about wheels Extra note (visual trap): if DOSBox aspect ratio is wrong, the car can look higher/lower than it really is. Source: CarWorks - a different approach to car making

  6. Ryoma

    Little question : some of my cars seems flying on the road. Is it caused by the fact that the Y coordonnate of the bottom of the wheels does not match to 0 (zéro)?

  7. dreadnaut

    Happy birthday @Tijn! 🎉 — that reminds me, I need to go and catchup with https://www.dosgameclub.com/ podcast episodes and forum threads!

  8. Ryoma

    @Alain thanks. Very difficult to have a clear photo of the dashboard. I used some videos ans pictures. After, I asked Gemini to merge all of these informations and create the dashboard.

  9. Shoegazing Leo

    Second try

    ▷ 1:21.64 Lamborghini LM002

  10. Shoegazing Leo

    First draft. Late because I had a hard month

    ▷ 1:22.90 Lamborghini LM002