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Stunts is an old game and has its limitations. The main problem is, that even though we managed to decode the resource file format, and so allow such stuff as online replay uploading or car editing, we could not yet get the original source code. That means the game behaviour can not be changed. Mainly this is a good thing. But there are some drawbacks, and the main drawback is called replay handling. What does replay handling mean? It means, that there is NO WAY to know whether a replay was interrupted, stopped or rewinded after a crash in the game. Sure, if you crash, rewind and want to continue driving from there, you get a warning that you won't be able to reach a high score - but there is no sign of this in the replay file. And actually it is pretty easy to let yourself make an entry into the track high score table as well.
This means, that in online competitions such as ZakStunts, as it can not be
checked or verified, Replay handling makes competition racing a completely different experience Most importantly it will save you a lot of time, so you don't have to spend hours each month to achieve a decent result, and it allows you to do tricks you have never dreamed about before. If it is still unclear for you, how to use replay handling, check the tutorial available here. You may also find some other basic tricks in similar animated form at the Driving School section of the website. If you simply can not agree with replay handling, you can race anytime without using it - but it'll be close to impossible reaching the top drivers this way. There is also another competition where replay handling is forbidden - you have to prove it by capturing your driving on video. But I hope you'll stay with us here at ZakStunts. You'll see, it is a lot of fun this way as well. So if you decided to race, go on to the next chapter and see how to submit your achieved time!
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